Walkthrough

Walkthrough

Chapter-by-chapter Astonishia Story walkthrough — follow Lloyd's hunt for the stolen Wand of Kinan from the opening scene to the final battle against the Elven Queen.

Wand of Kinan
Main Story
Francis De La Cross
Central Antagonist
Elven Queen Brimhild
Final Obstacle

Introduction

The Walkthrough hub charts the entire story of Astonishia Story in the order it unfolds, so you always know where to go next and why. The tale follows Lloyd von Reuental, vice-commander of Palmira's 5th Infantry, who loses the holy Wand of Kinan to the half-elf knight Francis De La Cross in the opening scene and must reclaim it to restore his honor. The pursuit carries the party through the lands of Astonishia, into the elven conflict over the dying Life Tree, and finally toward the Elven Queen Brimhild, who seeks the power of an ancient god. These guides combine story summaries with practical directions — where to head, who to talk to, which fights are coming — while keeping spoilers clearly marked so players can choose how much to read.

Main Story Arc Map

ArcKey LocationGoalMain Cast
The Stolen WandPalmira & the opening routeChase Francis De La Cross after the Wand of Kinan is stolenLloyd, the 5th Infantry
The PursuitThe lands of AstonishiaRecruit early companions and follow Francis's trailYlenne, Rudoug, party recruits
The Elven ConflictThe elf kingdom of FerarinUnderstand the dying Life Tree and Queen Brimhild's planJenas, Brimhild, Herzo
The FinaleThe road to the final confrontationStop the Elven Queen and see each character's path endThe full party

Arc Breakdowns

The Opening

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The theft of the Wand of Kinan sets everything in motion

What HappensLloyd loses the holy Wand of Kinan to Francis De La Cross while it is in his care, turning a routine duty into a personal disgrace that only recovery can repair.
Key CharactersLloyd von Reuental, whose honor is on the line, and Francis De La Cross, the half-elf knight who wields the legendary Flame Striker.
Player FocusLearn the exploration loop and your first grid battle basics while the story establishes the stakes and the prejudice between humans and elves.
DifficultyGentle introduction — the opening is designed to teach movement, menus and basic combat before the pursuit begins in earnest.

Building the Party

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Companions join as the pursuit winds through Astonishia

What HappensThe chase after Francis carries Lloyd through the lands of Astonishia, where the apprentice wizard Ylenne, the monk Rudoug and other companions join the quest.
Key CharactersYlenne, Lezail's bold granddaughter; Rudoug, the well-mannered monk; and optional mercenaries who join when you talk to everyone.
Player FocusThis is the party-building stretch: recruit mercenaries, balance classes and learn how each character's skills change your battlefield options.
DifficultyModerate — battles start combining multiple enemy types, so positioning and turn order begin to matter seriously.

The Elven Conflict

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The Life Tree, Queen Brimhild and Francis's grand plan

What HappensThe story reaches the elf kingdom of Ferarin: the Life Tree died a century ago, the elves have been fading, and Queen Brimhild gave up her youth to revive it.
Key CharactersQueen Brimhild of Ferarin, the elven commander Herzo, and Francis De La Cross, whose ambitions now point at god-like power.
Player FocusUnderstand the lore driving the conflict — the prejudice themes and the century of grief — while fighting the game's tougher tactical battles.
DifficultyHigh — expects a developed party, sound positioning and a clear understanding of each unit's range and abilities.

The Finale

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Stop the Elven Queen and see duty through

What HappensThe final arc confronts Queen Brimhild and the consequences of Francis's scheme, closing the story of the stolen Wand of Kinan and each companion's path.
Key CharactersThe full assembled party, the Elven Queen as the final obstacle, and the lingering threads of the prejudice and duty themes the story has built.
Player FocusPrepare your best lineup: the finale is where positioning, ability timing and party balance are tested hardest, so review the Combat guides first.
DifficultyPeak difficulty — the final confrontation demands everything the tactical system taught you across the whole journey.

Core Mechanics

The walkthrough follows the story's natural chapter structure rather than an open world. Each step is anchored to a clear objective — tracking Francis De La Cross, entering the regions of Astonishia, reaching Ferarin — so the guides can tell you exactly where to go next and what triggers the next scene. Between objectives the game opens up short exploration windows where you can shop for equipment, use consumables and, most importantly, talk to villagers to find optional mercenaries and hidden dialogue. The battle encounters that punctuate each chapter are covered with strategy notes per fight, and the guides mark spoiler-heavy sections so newcomers can skim summaries while completionists read everything.

Advantages

A chapter-structured walkthrough removes the two biggest friction points of a linear JRPG: being lost and being underprepared. Each guide tells you where to go, who to speak to and what fight is coming, so you never wander aimlessly or stumble into a boss with an unleveled party. The arc-based presentation also helps you follow the story properly — the prejudice between Palmira and Ferarin, the century-old death of the Life Tree and the true weight of Francis's scheme all land better when you understand the order of events. Spoiler-conscious readers get the same benefit: each arc guide separates story context from spoiler detail.

Challenges

Because the western version of Astonishia Story has not launched, walkthrough details are built from the story as documented across official announcements, historical coverage of the 1994 original and the PSP remake, and the Korean 2025 release. Exact chapter counts, battle layouts and item placements in the western build may differ, and anything described numerically should be treated as approximate until the game is playable in the West. The overall arc — the stolen Wand of Kinan, the pursuit, the elven conflict and the finale — is stable, but chapter-by-chapter specifics belong to the launch-day update of these guides. Use the walkthrough now to plan your route, recruit leads and shopping windows; after launch, revisit each chapter page as the community confirms exact enemy counts and item drops for the 2027 build.

Frequently Asked Questions

How long is Astonishia Story?+
Official playtime figures for the western remake have not been published yet. The 1994 original and the PSP remake Astonishia Story R were both single-player linear RPGs measured in the dozens of hours for a thorough playthrough, and the remake preserves the same story structure, so a full run with side content is expected to be a substantial commitment. Treat any precise hour count as community estimation until the game releases and players can measure the western build directly.
Do I need to play the 1994 original first?+
No. Astonishia Story is a complete, self-contained story — Lloyd's quest to recover the stolen Wand of Kinan and stop the Elven Queen. Knowledge of the original enhances appreciation of the remake's changes but is never required to follow the plot. New players can start fresh with the walkthrough, and veterans can use the Versions hub to compare what the remake refreshes.
Are there multiple endings?+
No alternate endings have been announced for the western remake. The original and the PSP version told a single, linear story centered on Lloyd's duty and the fate of the Wand of Kinan. The walkthrough covers the story as officially documented, and if the remake introduces any branching, the hub will document it after launch.
Is the story connected to Crimson Gem Saga?+
Astonishia Story has a sequel, Crimson Gem Saga (released in Japan as Garnet Chronicle), but the two games tell separate stories within the same developer lineage. The walkthrough focuses on Astonishia Story itself; players curious about the wider series can find the connection summarized in the Versions & History hub.

Quick Tips

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Follow the arc guides in order — the pursuit, the elven conflict and the finale build on each other, and skipping ahead spoils the story's best reveals for no gameplay benefit. The walkthrough is structured around the narrative arcs, so each guide assumes you completed the previous one. If you are stuck, read only the section for your current objective instead of scrolling ahead and ruining a twist.

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Use the exploration windows between chapters to visit shops and talk to every villager; optional mercenaries and useful hints hide in exactly those quiet moments. The game's linear structure gives you deliberate downtime, and rushing past it means missing both recruits and shop upgrades. Treat every quiet segment as a shopping-and-dialogue checklist before the next dungeon pulls you forward.

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Revisit earlier regions when the story expects a stronger party — the game rewards a little backtracking for items, dialogue and context before the difficulty climbs. New shops and conversations unlock as the plot progresses, so an old town is not a dead end. Use the chapter notes in the walkthrough to know when a detour is worthwhile instead of wandering aimlessly.

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Before the finale, review the Combat and Characters hubs to confirm your lineup covers range, healing and frontline durability for the hardest fights. The final chapters assume you have used the whole party, so bench any recruit you never learned to play. Stock up on consumables, update your gear, and make a fresh save before entering the last dungeon — the difficulty curve is not gentle there.

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