Story & LoreintermediateUpdated: 9/6/2026

Astonishia Story Characters Explained: Allies & Villains

Meet every major figure with this Astonishia Story characters explained guide covering Dryden, Francis, the Elven Queen, and how loyalty shapes each role.

Astonishia Story characters explained properly means understanding the web of prejudice, duty, and personal betrayal that powers the 1994 Korean RPG revived by DAEWON MEDIA and WAYCODER, and now published on the Astonishia Story Steam page. The updated release, dated for February 11, 2027, remasters a story in which one stolen relic and one elven grudge drag a kingdom into war. This guide profiles every named role that drives that conflict, sets allies against antagonists, and shows how the prejudice theme and the duty theme shape each character's choices on the grid-based battlefield.

Sir Lloyd von Reuental: The Reluctant Hero of Astonishia Story

Lloyd von Reuental (sometimes spelled Roiental in older Korean sources) is the vice-commander of the Palmira 5th Infantry and the player-controlled protagonist whose sense of duty anchors the entire plot. When he is assigned to escort the holy relic called the Wand of Kinan, his orderly march turns into a chase across the kingdom of Eslania, because a disgraced knight steals the staff on the road. That single act of theft is the trigger for nearly every fight, betrayal, and revelation in the game.

Who Lloyd Is and Why He Matters

Lloyd begins the campaign as a by-the-book officer who believes that rank, prayer, and obedience will keep his men alive. His character arc, however, is not about becoming stronger; it is about learning when loyalty to the crown and loyalty to a friend pull in opposite directions. The duty theme of the campaign is anchored on his shoulders, because every major character ultimately tests whether he will keep his oath to Palmira or break it to do what he believes is right.

AttributeDetail
Full TitleSir, Vice-Commander of the Palmira 5th Infantry
Starting RoleLead of the escort squad carrying the Wand of Kinan
Core ConflictDuty to the crown vs. loyalty to a half-elf brother-in-arms
Narrative FunctionPlayer avatar and moral center of the prejudice theme

Lloyd's Relationship With Francis

Lloyd's deepest bond is with Francis De La Cross, a half-elf knight who grew up training beside him in the same order. The two men share a past of fighting shoulder to shoulder, so when Francis turns thief, the wound is personal rather than political. Their confrontation is the emotional spine of the duty theme, and it directly feeds into the Lloyd character build guide, which explains how his in-game stats reflect a man who can no longer trust the chain of command he serves.

Francis De La Cross: The Half-Elf Traitor at the Center of the Conflict

Francis De La Cross is the half-elf knight who kicks off the entire plot by stealing the Wand of Kinan from Lloyd's escort. He is the central figure of the Astonishia Story antagonist guide discussion, because the game slowly reveals that his betrayal is less about greed and more about the centuries of prejudice his mixed blood has produced. Where Lloyd sees the world through orders and oaths, Francis sees it through a lifetime of being told he does not belong.

Astonishia Story Who Is Francis

Francis grew up inside the very order that now calls him a traitor, which means his training and his reputation are not in question, only his heritage. According to the Wikipedia summary of the original 1994 release, Francis steals the relic specifically to bargain with the Elven Queen, hoping to trade it for a future in which half-elves like him are no longer treated as second-class citizens. He is not a sadist, and he does not enjoy hurting Lloyd; he is a man who has decided that the only way to break a system is to seize something it values more than his life.

TraitFrancis De La Cross
RaceHalf-elf, raised in a human knightly order
Original AllegiancePalmira 5th Infantry, Lloyd's close comrade
Catalyst ActSteals the Wand of Kinan from Lloyd's convoy
MotivationBargain with Brimhild for elven rights and recognition
Role in the PlotPrimary antagonist of Act 1, recurring figure later

How Francis Embodies the Prejudice Theme

The Astonishia Story prejudice theme is most visible in how NPCs react to Francis before they even learn his name. Guards mutter, villagers cross themselves, and even old comrades refer to him as "the half-blood" long after he has proven himself in battle. The game is careful to show that Francis is not a villain by nature; he is a villain by circumstance, and the audience is meant to feel the slow erosion of a good man who has been told he is worthless for too long. This is also why the boss fight against him carries so much weight, and a dedicated how to beat Francis walkthrough treats it as both a tactical and a narrative turning point.

Brimhild the Elven Queen: The Immortal Villain Explained

Brimhild is the eternally youthful queen of the elves and the figure pulling Francis's strings from the moment he leaves Palmira. According to the plot summary on the official Steam page, the Elven Queen has set her sights on the powers of an ancient god, and the Wand of Kinan is the relic she believes will let her claim those powers. She is the most overtly villainous character in the cast, but the game still frames her through the same prejudice lens that shaped Francis, because her people are dying and she is doing anything to save them.

Astonishia Story Villain Explained Through Brimhild

One hundred years before the main story begins, the Life Tree died, and the elves have been slowly fading ever since. Brimhild has watched her people lose children, lose forests, and lose hope, and she has concluded that the only path to survival is to seize divine power before humans notice what she is doing. This is what makes her an effective villain in the Astonishia Story antagonist guide discussion: she is not cruel for sport, she is ruthless for survival, and the game never pretends that her grievance is imaginary.

Villain TraitBrimhild the Elven Queen
RealmThe dying elven kingdom tied to the Life Tree
GoalUse the Wand of Kinan to claim an ancient god's power
MethodManipulates Francis, sends elf commanders after Lloyd
Audience SympathyHigh — her people are genuinely dying
Narrative FunctionFinal-act threat and embodiment of elven desperation

The Duty Theme Through Brimhild's Court

Brimhild's subordinates serve a queen they love, which means they are also trapped by duty. Officers like Drebin and the elven commanders who show up in the mid-game chapters follow orders not because they hate humans, but because defying Brimhild means abandoning their race in its final century. The Astonishia Story duty theme therefore runs in both directions: Lloyd is bound to Palmira, and the elves are bound to Brimhild, and the player has to decide which form of loyalty is worth preserving.

Dryden, Patton, and the Order of Palmira: Allies With Their Own Agendas

Lloyd never fights alone, and the supporting cast in Astonishia Story is built to test his decisions rather than simply cheer him on. The most important human allies are Sir Dryden and the mercenary captain Patton, and each of them brings a different flavor of loyalty to the table.

Astonishia Story Who Is Dryden

Sir Dryden is the senior knight of the Palmira order and Lloyd's direct superior during the early escort chapters. He is a career soldier who believes the duty theme is non-negotiable, which puts him on a collision course with anyone who treats the order's rules as suggestions. Dryden's role in the plot is to voice the institutional side of Palmira — the idea that oaths exist precisely so that soldiers do not get to choose which missions they follow — and he is one of the few characters who never bends on that point, even when bending would save lives.

CharacterRoleAllegianceNarrative Angle
Sir DrydenSenior knight, Lloyd's commanding officerPalmira crownPure institutional duty, refuses to bend rules
PattonMercenary captain, optional recruitCoin first, conscience secondGrew up in a prejudice-riddled border town
Bishop KrellReligious advisor, relic handlerThe temple of KinanTreats the wand as sacred, not political
Sister RianHealer, joined at the first chapelLloyd's traveling partyRepresents civilian cost of the knightly conflict

How Patton Embodies the Prejudice Theme Outside the Elves

Patton is a border-born mercenary whose recruitment is entirely optional, but his dialogue opens up a second front for the Astonishia Story prejudice theme. He grew up watching half-elves and humans kill each other over land deeds, and he has no patience for either side's propaganda. Recruiting him through the Patton recruitment guide does not change the main story, but it does add one of the few voices in the cast who refuses to romanticize either kingdom, and his barks during combat are a useful counterweight to Dryden's rigid sermons.

Antagonist Hierarchy: How Every Villain Connects to the Main Plot

The antagonist list in Astonishia Story is short, but every entry ties back to the same two questions: who owns the Wand of Kinan, and who is allowed to wield the power of an ancient god. The table below maps each major villain to their motivation and the chapter in which they confront Lloyd directly, so it is easy to see how Brimhild's shadow falls over the entire campaign.

VillainChapter AppearedMotivationConnection to Francis
Francis De La CrossAct 1, Act 3 bossSteal the wand to bargain for half-elf rightsThe thief who starts the chain
Captain ReginaldAct 2 field commanderLoyal Palmira officer hunting the "deserter" FrancisMirrors Lloyd's institutional pressure
Drebin the ElfAct 3 mid-bossBrimhild's spymaster, tests the wand's defensesFirst elven obstacle tied to Brimhild
Brimhild the Elven QueenAct 4 final-act figureSeize an ancient god's power to save her raceThe true hand behind Francis's theft

Why the Antagonist Guide Matters for Combat

Because the antagonists are tied to specific relics and recruitment nodes, the Astonishia Story villain explained discussion is also useful for combat planning. Francis's battle rewards a key that opens an optional shrine, Drebin's fight teaches the player how to handle multi-target elven formations, and Brimhild's later appearance forces Lloyd to abandon pure knightly formations in favor of the turn order and damage system that rewards careful positioning. Reading the antagonist list as a difficulty curve is one of the most efficient ways to plan a first playthrough.

The Prejudice and Duty Themes Working Together

Astonishia Story does not treat prejudice and duty as separate topics; it braids them together so that every major character is forced to choose between them. The Astonishia Story prejudice theme is what gives Francis and Brimhild their motivations, while the Astonishia Story duty theme is what makes Lloyd's refusal to break his oath meaningful. Understanding how the two themes interact is the fastest way to make sense of the supporting cast as well, because almost every named NPC is defined by which value they prioritize.

CharacterChooses PrejudiceChooses DutyResolves the Conflict
Lloyd von ReuentalRejects itHolds to itReinterprets duty to protect friends, not institutions
Francis De La CrossVictim of itBreaks itTrades his oath for a future free of prejudice
BrimhildWeaponizes itHolds to itKeeps her oath to her people, even at the cost of others
DrydenRejects itHolds to itRefuses to bend, accepts the political fallout
PattonRejects itFlexibleSurvives by avoiding both oaths and bigotries

The reason the Astonishia Story characters explained discussion keeps returning to these two themes is that the developers built the cast to test them in every chapter. A character who only embodies one theme is a flat ally; a character who embodies both is the kind of antagonist players remember years later, which is exactly the reputation Francis and Brimhild have carried since the original 1994 release.

Frequently Asked Questions

Who is Dryden in Astonishia Story?

Sir Dryden is the senior knight of the Palmira order and Lloyd's direct commanding officer during the escort chapters. He embodies the duty theme in its purest form, refusing to bend the order's rules even when Lloyd asks him to make exceptions for half-elf recruits. His rigidity is what makes Lloyd's later decisions feel like genuine character growth rather than simple rebellion.

Why does Francis betray Palmira in Astonishia Story?

Francis De La Cross steals the Wand of Kinan because he wants to bargain with the Elven Queen for a future in which half-elves are no longer treated as second-class citizens. His betrayal is the engine of the prejudice theme, because the game makes clear that Francis was a loyal knight for years before his heritage made promotion and acceptance impossible inside Palmira's ranks.

Is Brimhild the final villain in Astonishia Story?

Yes, Brimhild the Elven Queen is the final-act threat who wants to use the Wand of Kinan to claim the powers of an ancient god and save her dying race. The Astonishia Story villain explained through her is unusual, because the developers frame her as both monstrous and sympathetic, which keeps the duty theme active even in the last dungeon.

How many major characters appear in Astonishia Story?

The core cast numbers around ten named roles, including Lloyd, Francis, Dryden, Patton, Bishop Krell, Sister Rian, Captain Reginald, Drebin, Brimhild, and a handful of optional mercenaries. Each one ties back to either the Astonishia Story prejudice theme or the Astonishia Story duty theme, so even the smaller roles carry narrative weight.

Do I need to recruit Patton to understand the prejudice theme?

No, the prejudice theme is fully developed through Francis, Brimhild, and the dialogue of NPCs in border towns, so the main story stands on its own. Recruiting Patton simply adds a third voice that calls out the hypocrisy on both sides, which makes the Astonishia Story characters explained discussion feel more grounded in everyday soldier experience.